AI Insights · Timothy · June 2025
Top Basketball Games Performance in Netherlands Q2 2025
Explore the performance trends of the top basketball games in Netherlands during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top basketball games on a unified platform in the Netherlands showcased varied trends in downloads, revenue, and active users. This analysis provides a snapshot of their performance based on data from Sensor Tower.
Basket Battle by SUPERSONIC STUDIOS LTD experienced fluctuations in weekly revenue, peaking at about $22 in late April. The downloads saw an initial rise, reaching 1.5K mid-April, while active users showed a notable increase from 615 to 4.9K by mid-June, before dipping to 1.7K by the end of June.
Dunk City Dynasty from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, launched in May, saw a strong start with weekly revenue hitting $1.9K in early June. Downloads started at 4.7K but declined to 243 by the quarter's end. Active users peaked at 6.9K in late May before gradually decreasing to 2.2K.
NBA LIVE Mobile Basketball by Electronic Arts maintained a steady revenue stream, peaking at $320 in April. Downloads remained consistent, with a slight increase in early June to 617. Active users showed robust engagement, maintaining between 31.5K to 36.2K throughout the quarter.
Basketball Stars™: Multiplayer by Miniclip.com saw a varied revenue pattern, with a significant spike to $448 in April. Downloads peaked at 511 mid-April, while active users remained stable, ranging from 1.2K to 1.7K.
Mini Basketball, also from Miniclip.com, had moderate revenue peaking at $148 in early June. Downloads varied, reaching a high of 538 in early May, while active users peaked at 1.5K in early May and gradually declined to 707 by late June.
For more insights and detailed analytics, visit Sensor Tower's platform to explore how these games are performing across various metrics.